Ali'N Co.
Ali'N Co. is a couch game we made during our 3rd year of video game formation at IIM.
It's a little vertical slice which was very fun and instructive to work on.
My work on the project
Two gameplay events
In our game, events appear to complicate the game and make it more dynamic and fun.

I developped two out of four gameplay events :
- light failure : the spaceship's lights go out and the players must stand in the corners of the room to turn them back on
- alien invasion : a tentacle appears, moving the crates and annoying the players. To make it go away, players must give it a special object
Tutorial​​​​​​​
To get players used to the special controls of our game, we've set up a tutorial section. I've taken care of unveiling this part of the game, its differences from normal gameplay and how it works. 
Lots of gamefeel
Along with other team members, I also worked hard on the game's gamefeel, as well as on signs and feedbacks.
All of this was done with the aim of making the game as pleasant as possible and keeping everything clear and fun.
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